A companion to the Microphone Field Guide — how to choose and place microphones on a drum set, built around the microphones we actually have.

How this page was made. I assembled this guide with Claude as a writing and drawing partner. The equipment is either my own or UCF’s; the explanatory text and the diagrams were drafted with AI assistance, and I reviewed and edited the result. There’s a fuller note at the bottom of the page.


Before you touch a microphone stand

A drum set is not seven instruments that happen to sit near each other. It is one instrument, played by one person, and it already has a balance — the one the drummer creates with their hands and feet. Your job is to capture that balance, not to rebuild it from parts.

This has a practical consequence that beginners almost always get backwards:

The overheads are the recording. The close mics are seasoning.

If the overhead pair alone doesn’t sound like a drum kit you’d want to listen to, no amount of close-miking will rescue it. Get the overheads right first, with everything else muted. Then add close mics only where the overheads leave something missing — which is usually the kick, often the snare, and less often than you’d think the toms.

The corollary is uncomfortable but true: the kit’s tuning and the drummer’s touch matter more than your microphone choice. A well-tuned kit played musically through a $119 AT2020 will beat a badly tuned one through the Schoeps. Before you spend an hour on placement, spend ten minutes listening to the kit in the room and asking whether the snare rings, whether the kick is choked or boomy, whether the cymbals wash over everything. Fix what you can at the source.


The two problems you are actually solving

Everything below is in service of these two. If you understand them, most placement decisions answer themselves.

Problem 1 — Arrival time

Sound travels roughly one foot per millisecond. When the snare reaches the snare mic at six inches and the overheads at four feet, those two copies arrive about three milliseconds apart. Summed, they comb-filter: some frequencies reinforce, others cancel. This is not a subtle effect — it is the difference between a kit that sounds solid and one that sounds hollow and small for reasons nobody can name.

Two tools manage it.

kit-three-to-one.svg

The 3:1 rule. Keep the distance between any two microphones at least three times the distance from each mic to its own source. The bleed then arrives roughly 9.5 dB quieter than the direct sound, which holds the resulting comb filtering to about 1 dB — inaudible in practice. It is a rule of thumb, not physics, and coincident pairs like XY deliberately break it (two capsules in the same place have no arrival-time difference to filter). But on a drum kit, where you are spacing close mics around a small area, it is the single most useful number to carry in your head.

Equidistance. Where you cannot satisfy 3:1 — and on a drum kit you often cannot — make the distances equal instead. If both overheads are exactly the same distance from the center of the snare, the snare arrives at both at the same instant, so it sits dead center in the stereo image and sums cleanly. This is the entire basis of the Glyn Johns and Recorderman techniques below, and it is worth measuring rather than eyeballing. Use a mic cable: hold one end at the center of the snare, stretch to the first mic, pinch the cable, then swing it to the second and move that mic until it matches.

Problem 2 — Bleed

Every mic hears every drum. You cannot prevent this and you should stop trying to — some bleed is what makes a kit sound like a kit. What you can do is choose which bleed you get, and the tool for that is the polar pattern’s null, not its front.

kit-snare-null.svg

The Microphone Field Guide makes this point in the abstract: a cardioid is deafest at 180°, so experienced engineers aim the null rather than the front. The snare mic is the canonical case. The hi-hat is the loudest thing nearest the snare, and it is the bleed most likely to ruin a snare track — thin, splashy, and impossible to gate cleanly. So place the snare mic so that the hi-hat, the mic, and the snare sit roughly in a line with the mic in the middle: front across the snare head, back toward the hat.

A wrinkle worth knowing. An SM57’s pattern narrows toward hypercardioid at high frequencies, so its deepest rejection up where the hi-hat lives is not quite at 180°. Set the angle by geometry, then fine-tune it by ear while someone plays the hat — a few degrees of rotation can buy several dB. If the spill is still unmanageable, a figure-8 has a deeper, more consistent null; our C414s and RNR1s can do that.


Part 1 — Read the room first

The room decides how much of this guide applies. Before choosing a single microphone, stand where the mics will go and listen.

The clap test. Stand near the kit and clap once, hard. A quick, dry tick with no tail is a small dead room. An audible ring that rises in pitch is flutter echo between parallel walls. A smooth decay of a second or more is a live room, and a gift.

Small / deadMedium / treatedLarge / live
StrategyClose mics carry the soundOverheads carry it, close mics fillOverheads and room carry it
Overhead heightLower, 2–3 ft above cymbals3–4 ft4 ft and up
Overhead patternCardioid — reject the wallsCardioid or wide cardioidOmni becomes viable and lovely
Room micsSkip them; you’d only capture boxinessOptional, as a blendEssential — often the best track
Minimal techniquesStruggle hereWorkableWhere they shine
Channel countMoreMiddleFewer can be better

Cheap fixes that beat expensive microphones. Move the kit off the wall and out of the corner. Put something absorptive on the nearest parallel surface. Put a rug under the kit. If the room rings, try the kit in a different spot before you try a different mic — a move of three feet often does more than an upgrade.


Part 2 — The channel ladder

Channel count is a choice, not a given. Each rung below is built only from microphones in our inventory, and each one gains you something and costs you something. Work up the ladder, not down it — start with the fewest mics that could work and add only when you can say what the addition is for.

kit-overhead-configs.svg

One microphone

One mic, waist to chest height, three to four feet in front of the kit, roughly facing the center. Move it until the balance is right — that is the whole technique, and it is entirely a matter of walking the mic around while someone plays.

Two microphones

Recorderman. Measure two drumstick lengths (about 40 inches) from the center of the snare. Put mic one directly above the snare at that distance, pointing down. Put mic two over the drummer’s ride-side shoulder, the same distance from the snare. Then check both against the kick beater with a cable and adjust until they match there too. Both mics equidistant from both snare and kick puts each dead center and in phase.

Spaced pair. Simpler and wider — two mics above the kit, three to four feet apart, both aimed down. Watch the 3:1 spacing relative to their height, and still check the snare distances.

Three microphones — Glyn Johns

The one that teaches the most. Mic one goes three to four feet directly above the snare, pointing down. Mic two goes just outside the floor tom, about six inches above the rim, looking back across the toms toward the snare and hat. Both must be exactly the same distance from the center of the snare. Add a kick mic and you’re done.

Four microphones

Glyn Johns plus a snare mic, or the more conventional kick + snare + overhead pair. This is the first rung where you have real control in the mix.

Seven or eight microphones — the full kit

ChMicrophoneOn
1Shure PG52Kick, inside
2Solomon LoFReQKick, outside — sub weight
3Shure SM57Snare top
4Shure PG56Rack tom 1
5Shure PG56Rack tom 2
6Shure PG56Floor tom
7Røde NT5Overhead L
8Røde NT5Overhead R

This fills the Rupert Neve RMP-D8 exactly — eight channels, and the PGDMK6 kit supplies six of the eight. Substitute the PG81 pair for the NT5s and the whole plan comes out of one drum mic case.


Part 3 — Drum by drum

kit-placement-map.svg

Kick

The kick has two sounds in it and they live in different places. Attack is at the beater. Weight is at the resonant head and in front of the drum.

PositionSoundUse
Inside, 2–3 in from the batter head, aimed at the beaterMaximum click and attackDense music where the kick must cut
Inside, halfway, aimed slightly off-centerBalancedThe safe default
At the port or just outside the reso headFuller, rounder, more of the drumJazz, orchestral, anything needing less click
1–3 ft outside, on axisLow end and roomBlend underneath, rarely alone

Snare

Hi-hat

Toms

Overheads

This is the most consequential decision on the page.

PairCharacterBest for
Røde NT5Neutral, reliableThe everyday default
sE RN17More detail and airWhen cymbals matter
AKG C414 XLIIMost flexible — nine patternsXY, wide cardioid, or omni in a good room
Earthworks TC20Flattest, fastest, omniA good room; no proximity effect, so you can get closer
Schoeps MK21Wide cardioidSome room in the sound without going omni
Schoeps MSTC 74Fixed ORTF, one standWhen you want the geometry guaranteed correct
Royer SF-12Coincident Blumlein, one bodyA live room, and a gorgeous mono fold-down

Room

Skip this in a dead room. In a good one it may be the best track you record.


Part 4 — Setup order

Doing this in the wrong order wastes an hour. This sequence front-loads the decisions that constrain everything else.

  1. Listen to the kit in the room. Walk around it. Find where it sounds best — that is roughly where a mic wants to go.
  2. Tune and damp the drums. Everything after this is downstream of the source.
  3. Place the overheads and get them right alone. Mute everything else. If this doesn’t sound like a record, keep moving them.
  4. Measure the snare distances. Cable, pinch, swing, adjust.
  5. Add the kick. Check polarity against the overheads immediately.
  6. Add the snare. Aim the null at the hat. Check polarity.
  7. Add toms if you need them. Check 3:1 and polarity for each.
  8. Add room mics if the room deserves them. Check polarity.
  9. Set gains with the drummer playing their loudest passage — see Part 4 of the field guide on gain structure.
  10. Record thirty seconds and listen on headphones before committing to a take. Every problem below is cheaper to fix now than in the mix.

The polarity pass. Before the first real take, solo the overheads, then add each close mic one at a time while flipping its polarity back and forth. Keep whichever sounds fuller. This takes four minutes and is the highest return-on-effort action in drum recording.


Part 5 — When it sounds wrong

SymptomLikely causeFix
Kit sounds thin and hollowPolarity or comb filtering between close mics and overheadsRun the polarity pass; check the snare equidistance
Snare sounds splashy and thinHi-hat bleedRe-aim the null; try a figure-8; move the hat
Kick has click but no weightMic too close to the beaterMove it back toward the reso head, or blend the LoFReQ
Kick is boomy with no definitionToo far out, or an untreated cornerMove in toward the beater; move the kit off the wall
Cymbals wash over everythingOverheads too low, or aimed at cymbals rather than the kitRaise them; re-aim at the whole kit
Snare wanders off-centerOverheads not equidistant from the snareMeasure again with a cable
Toms sound small next to the overheadsClose tom mics fighting the overheadsCheck polarity; consider muting the tom mics entirely
Everything sounds boxyThe roomMove the kit; add absorption; drop the room mics
Sounds like samples, not a kitMixing from the close micsRebuild the mix starting from the overheads alone

Quick reference — the ladder at a glance

MicsTechniqueFrom our inventoryFits
1Mono frontsE RNR1, or C414 in cardioidAnything
2Recorderman or spaced pairNT5 pair or RN17 pairMixPre-6 II
3Glyn JohnsNT5 pair + PG52MixPre-6 II
4Kick, snare, overheadsPG52 + SM57 + NT5 pairMixPre-6 II (full)
7Close kit + overheadsPGDMK6 + NT5 pairRMP-D8
8Full, with sub-kickAbove + Solomon LoFReQRMP-D8 (full)

References


How this page was made

I built this guide with Claude, the same way as the Microphone Field Guide, and the same reasoning applies: a page about evaluating what you hear should be honest about how it was written.

What came from me. The equipment, the choice of what to cover, the decision to organize it as a channel ladder rather than a list of techniques, and the editing.

What Claude did. Drafted the prose, checked the technique measurements against published sources — which are linked above — and generated the diagrams. The polar pattern in the snare diagram is computed from the same first-order equation used throughout the Microphone Field Guide; the kit drawings are original line art.

What that means for you. The placement numbers here are starting points that published practice agrees on, not laws. Every one of them should be adjusted by ear in the actual room. If something here contradicts what you hear, trust your ears and tell me — I would rather fix the page than have you doubt yourself.